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Hyper dragon ball z game
Hyper dragon ball z game











The roster consists of ten characters Goku, Majin Vegeta, Gotenks, Gohan, Vegetto, Piccolo, Majin Buu, Kid Buu, Frieza, and Perfect Cell. The title features three modes of play, however, the story mode is excluded in the European version. Players fight against other characters in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the bout and becomes the winner of the match. Similar to the earlier Super Butōden entries on SNES, Dragon Ball Z: Hyper Dimension is a fighting game reminiscent of Street Fighter II. Gameplay screenshot of a match between Vegetto and Kid Buu. The game has never been officially released outside Japan and Europe, although a fan translation exist. Hyper Dimension garnered positive reception from critics, but the European version received criticism for its absence of a story mode. Following from the Freezer arc to the conclusion of the Majin Buu saga, its gameplay is similar to the earlier Super Butōden entries, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as multiple game modes.ĭragon Ball Z: Hyper Dimension was created over the course of 15 months by most of the same team who worked on the previous three Super Butōden entries for Super Nintendo, with producers Takeo Isogai and Toshihiro Suzuki returning to helm its production, alongside staff from both Toei Animation and V Jump magazine assisting with its development.

#Hyper dragon ball z game series#

Based upon Akira Toriyama's Dragon Ball franchise, it is the last fighting game in the series to be released for SNES. The majority of the stages featured are multi-tier, requiring a specific combo to be executed to knock the opponent into another screen.Ĭharacters are also able to perform background attacks and replenish their health.Dragon Ball Z: Hyper Dimension is a 1996 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. The opponent, helpless in the air, could then be finished with a Spirit Bomb (Genki-Dama). For example, in Goku's desperate move, he can power up, perform his teleportation technique (Shunkan-Idôs), does a combo, transforms into Super Saiyan 3 and performs his Super Dragonfist move (Ryū-ken). Each character has a desperate move which can be used when their life bar is low (i.e when it is flashing). What makes this addition different to previous 16-bit Dragon Ball Z fighters is the inclusion of the 'desperate move'. It was released on February 1997 and its Story Mode was completely disabled due to the lack of translation. Like some previous installments of the franchise for the Super Famicom, Hyper Dimension was translated and released in some European countries (France and Spain). While most of the story mode goes through key battles from the "Majin Buu Saga", it starts with a loose retelling of the battles against Frieza and Cell. The game's roster features ten playable characters from the Dragon Ball Z storyline, most of which are based on their later "Majin Buu Saga" versions (the only outliers being Frieza and Cell). The last game based on the Dragon Ball manga and anime series to be released on fourth-generation video game consoles, Hyper Dimension altered the formula of its previous fighting games by emphasizing faster close-quarters combat and adding more traditional fighting game mechanics (such as the "desperation attack" system and the Real Bout Fatal Fury "oversway" system). Dragon Ball Z: Hyper Dimension is a 2D sci-fi fantasy fighting game developed by TOSE and published by Bandai for the Super Famicom exclusively in Japan on March 29, 1996.











Hyper dragon ball z game